Product Details
Build vital self regulation skills with the Anger Solution Kit! This kit uses research and evidence-based methods to help students build CASEL skills in the areas of self-awareness, self-management, social awareness, relationship skills, and responsible decision-making. With 1 workbook, 1 script book, and 2 interactive games, this set includes everything you need to help an individual learn how to better process their anger.
By practicing a variety of techniques, exercises, and activities, this kit reinforces new, positive behavior strategies students can use during difficult moments. Through providing many types of reinforcement in a variety of situations, students learn to better generalize their skills and use them not just in the classroom, but also in daily life. Additionally, by using multiple methods in tandem, educators can find the most effective tools for each unique student.
This kit includes:
The Anger Solution Workbook:
This simple, reproducible workbook by Lisa M. Schab, L.C.S.W. helps kids learn positive strategies for tough situations. The exercises are divided into five main areas of content: Understanding Anger, Safe Ways to Release Anger, Cognitive Restructuring, Relaxation, and Conflict Management.
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73 pages, spiral-bound
Ages: 7-12
The Anger Solution Script Book:
Research in cognitive psychology shows that children have higher success processing emotions when allowed to rehearse possible difficult situations. Many children also lack the language skills and vocabulary to express their anger clearly without causing harm. This helpful script book helps kids see scenarios of anger management tools in practice, and learn how they can express their anger in healthy, nondestructive ways. Students learn eight powerful anger control techniques as they read each scenario. Scripts can also be acted out as an additional educational activity.
100 pages, spiral-bound
Ages: 7-12
The Anger Solution Board Game:
Everyone has feelings of frustration sometimes, but for many students it can be difficult to understand and handle appropriately. The Anger Solution Game utilizes research and evidence-based methods to help students build CASEL skills in the areas of self-awareness, self-management, social awareness, relationship skills, and responsible decision-making.The Anger Solution game will help your students understand that they have control of how they respond to difficult situations. They learn to utilize a success cycle instead of a victim cycle.
As students travel across the board, they are given a series of scenarios that help them explore anger and learn to make positive choices. As they progress through the game, players sharpen critical thinking, stress management, and problem solving skills as they face a variety of questions, situations, and problems. Students earn tokens for responses to Empowerment, Solution, and Question cards as they move through Education Alley, Cycle of Success, Cycle of Explosion & Defeat, and Achievement Avenue. Player with the most tokens at the
Contents: instruction sheet, game board, 100 tokens, 4 pawns, 1 Solution Spinner, 1 die, and 3 decks of cards: empowerment (24 cards), questions (58 cards), and solutions (40 cards); 15 blank cards; 1 six-sided die.
Players: 2-4 plus facilitator
Ages: 7-12
The Anger Solution Card Game:
The Anger Solution Card game utilizes research and evidence-based methods to help students build CASEL skills in the areas of self-awareness, self-management, social awareness, relationship skills, and responsible decision-making. It is a psycho-educational tool for helping children to learn effective and socially-acceptable conflict management skills, and should be played with adult supervision. Learning to react positively to anger can help minimize negative reactions students receive from others, and encourage more positive social interactions.
The Anger Solution card game is designed to help students learn positive, proactive responses to anger and frustration through practice and role playing so that they can deal appropriately with real world situations. The cards allow students to choose alternatives that can turn anger-inciting situations into more positive encounters. The object of the game is for players to resolve as many anger-inciting situations as they can within a 20 to 30 minute period. Players get chips for resolving anger situations, and the player with the most chips wins the game.
Contents: 100 cards: 20 People, 40 Situation, and 40 Solution; 100 chips.
Play Time: 20-30 minutes
Players: 2-4 and facilitator
Ages: 7-12